The game has been developed with modding in mind, however, and it ships with a full editor. You have one city to deal with, along with a mostly invisible outside world that allows you to buy and sell goods on a common market. There are no multiple-city games, either. Multiplayer is totally absent, as are frilly options like disasters and giant monster attacks. At least tips are provided on a continual basis during regular play. No tutorial is included, either, which makes for a learning curve at the beginning. You may also play the game with standard conditions, dial up the difficulty, and/or turn on sandbox and unlimited-money mods. Few surprises or even significant innovations can be found here: There is just a standard single-player mode of play in which you choose from a handful of maps representing territory types ranging from flat plains to tropical beaches. Colossal Order delves deep into what Maxis and EA once made so popular with a traditional city-building approach. Making comparisons between games is not always helpful, but in this case, it's difficult to ignore the tight relationship between Cities: Skylines and its SimCity inspiration. Is it too geeky to be excited about the use of zoning rules and policies in a city-building game? Proper zoning, room to grow, and the addition of policies and districts that let you plan out sensible city development make for a (mostly) bona fide experience in the virtual mayor's chair. Unlike the latest SimCity, which was far too fantastical to let me build cities that resembled those in the real world (size limitations and not being able to establish proper zoning districts drove me crazy), this Colossal Order production nails just enough of what is fun about running a municipality in the real world. Even though my real-world occupation as the mayor of a Canadian town means that I try to escape such things as budget meetings and zoning hearings when I play games, Cities: Skylines still managed to hook me due to its authenticity. See the end of the review for our thoughts. If you don't think any of the above situations apply, you can use this feedback form to request a review of this block.Editor's note: We have updated this review to reflect our experience with the Nintendo Switch version of Cities: Skylines. Contact your IT department and let them know that they've gotten banned, and to have them let us know when they've addressed the issue.Īre you browsing GameFAQs from an area that filters all traffic through a single proxy server (like Singapore or Malaysia), or are you on a mobile connection that seems to be randomly blocked every few pages? Then we'll definitely want to look into it - please let us know about it here. You'll need to disable that add-on in order to use GameFAQs.Īre you browsing GameFAQs from work, school, a library, or another shared IP? Unfortunately, if this school or place of business doesn't stop people from abusing our resources, we don't have any other way to put an end to it. When we get more abuse from a single IP address than we do legitimate traffic, we really have no choice but to block it. If you don't think you did anything wrong and don't understand why your IP was banned.Īre you using a proxy server or running a browser add-on for "privacy", "being anonymous", or "changing your region" or to view country-specific content, such as Tor or Zenmate? Unfortunately, so do spammers and hackers. IP bans will be reconsidered on a case-by-case basis if you were running a bot and did not understand the consequences, but typically not for spamming, hacking, or other abuse. If you are responsible for one of the above issues. Having an excessive number of banned accounts in a very short timeframe.Running a web bot/spider that downloaded a very large number of pages - more than could possibly justified as "personal use".Automated spam (advertising) or intrustion attempts (hacking).Your current IP address has been blocked due to bad behavior, which generally means one of the following:
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